Okay... just finished reading through that lengthy post... I have to say, I'm pretty much good with just about everything listed on there. A recommendation if I may. I agree that towns have been on a serious decline, there's no arguing that. But how about a "different" approach, rather than completely eliminating them? Perhaps (and this is totally dependent on it being something that you guys can program in,) allow a player to put down 5 small sponges (say size 15's) all clustered together in a "+" pattern. That player then builds the housing himself on those plots with the center block being the "Town Hall" type building. The surrounding 4 plots are housing. The player (builder) can then designate a sell price for each of those houses for other players to buy (1 plot per town). When / IF all 4 plots sell, the player can then designate (buy) a town registration LEVEL 1 at the town hall and add "X" amount of new plots. Rinse and repeat for continual growth of a town. Furthermore.... as for a towns taxes, since there will finally be a "minimum" coin value applied to items now (THANK YOU SOOO MUCH FOR THAT BTW!!!) the town founder can place crops on each of the plots. Wheat, carrots, beets, etc... which can be gathered by the plot owners (or founder, due to absentee players) and donated at the townhall. Their value can be deducted from the tax bill. I.E., a towns monthly tax is say, 1000 coins. The 4 players donate a total of 350 coins worth of crops. That leaves the founder responsible for 650 coins taxes now instead of the full 1000. For the plot owners cooperation, some sort of reward could be made by the founder... perhaps a couple diamonds in their mailbox... or maybe distribute materials from the town hall storage... w/e works. okay.. enough on that... like I said... toooooootally dependent on something like that even being able to be programmed in.