UpdateI read the whole update and I agree with a lot of the changes. Putting a limit on the sponges is a great idea. I'm a little Iffy on the coins being all connected throughout all servers, but I think it should be fine. Making lazy people not go to shops is also a good idea. The option of where they can just click on something and be able to buy a stack of something for a price of an extra 10 coins is genius. It sounds like amazon or USPS service, but the person that is selling the product gets the money. There are a few parts that I have to comment on, so I will put that below. Sponge/Chest removal after time: I still think there should be a removal of a plot of land after a certain amount of time. If a person has not been on for a while, the sponge should disintegrate or disapear. This is the same with chests. This is only a option if the sponge cap is still not effective. Harder in the Nether: The Nether still feels a little too easy for some people. In this game, there are mobs to make the game scary, and in the Nether should be the scariest place. But to donators, the nether isn't that scary. The Black Skeleton and the Herobriane can be countered by just putting a block in front of it in a mountain and hitting it till it dies. So maybe there can be some changes there??? Just a suggestion. Unique in shops: I was a shop owner for 2 to 3 years and I stopped being a owner of a shop because there is too much competetiveness and if you weren't at the front of the portal room, then no one will notice your shop. So what I usually do at the beginning of each reset is I grind to make a shop, get 5k to buy a portal, and then make myself known by making the cheapest prices. I completely agree with the cap being 10 gold lower. After the 1st week after the reset this year, I bought a shop portal and immediately sold my Diamonds at 20 coins when people were selling them at 35-40 just so that my shop will get known. But the problem with the economy floor being capped is that there is no way to make a shop unique. Of course you can have a counter argument saying that you can just have good design, but good design in your shop wont sell stuff. There is no advertising on this server either, so there is no way of getting your word out unless people in chat are asking for something and then all the shop owners try to get that one person to go to their shop. What I am trying to say is that Shops can't sell stuff if they are not unique. So my proposal to this is to have a cap on how many shop chest a certain person can have, which in my opinion is 30. I don't know if this is even a viable option, but this is the only option I can think of. I hope you will consider this. Shop portals: It is always a fight to get the 1st spot at the portal room. So to fix that, I would like to propose to have 3 shop portal rooms and when you type /shophub, it will randomly send you to one of the rooms. If you do this, then people have a chance to explore other shops. Usually the shop with the most customers is the shop that is right in front of the /warp or the entrance portal. In those 3 shop portal hubs, it will be round and there are 10 shops per room. If a person likes a shop, that person will be able remember that shop, or if a donator, do /warp to the shop. This way, all shops have a fair and equal chance of customers. I hope you consider this and I am really excited for all of this to be implanted!