Sponge Changes For those reasons (among others), starting in the new version there will be a limit placed on how many sponges you can buy. When you join for the first time, you’ll be able to buy up to a size 150 sponge (Sponge size limiters will be removed). From there you’ll have the ability to buy another 10 sponge for every 8-10 hours you spend online. You can buy those sponges immediately or build them up to buy something bigger like a size 50 sponge. Alternatively you’ll be able to purchase additional area through the use of tokens, which we’ve committed to making easier to get finally. I am one of those people who likes to buy a 100x sponge and place it right outside the spawn area. If it takes a super long time, should I just build my area like normal and report to the mods of anyone placing sponges and claiming stakes on my unprotected land? It shouldn't be a problem, but there are always reasons for expansion of bases and possible trolls. In addition, due to the decreasing interest in towns and the diminishing usage of them as actual towns (no taxes because if you have taxes no one will join, treating them just as a building area, etc) we’ve come to the decision that towns should be removed altogether. However, replacing this rather large part of the server will be a system to subdivide a region into multiple plots in the same manner. We’d like to replace it with some sort of other thing, so if you have suggestions let us know! Towns were nice for some people who just wanted something small, but they did become more of a building showcase area. I personally bought a large area in the towns and created large ships for decor. Hope you find/found a good replacement. Economy Changes With more opportunities for coins, we have to scale back some of the old ways of making money, which isn’t to say that you can’t still make money on survival, but we encourage you to get out and try our other servers. It seems like a lot of money gathering on the server is just focused on standing in front of huge mob grinder for hours, so coin collection from mob grinders will be capped to something along the lines of 45 coins per minute (we tested, on average it’s currently ~65 per minute with the exception of the huge blaze grinder which is ~150/min). Anything more and you’ll still get the drops but no additional coins. I know there are people who spend 8-22 hours sitting in front of grinders. I kinda want to become one too. This is like 90% of where coins come from. Mob grinders need to be nerfed somehow. Minigame plays will give anywhere from 50-200 coins per play depending on your rating, and how long the game takes, with a bonus if you win. Creative will have more build competitions with rewards of ~1k-5k per for the winners. Personally, I probably won't play minigames. Chest shops are always wildly successful, but since shops generally try to undercut each other to a lot, the price of everything always drops, ruining the economy and allowing everyone to buy everything super cheaply, causing people to complete all their tasks in mere months and lose interest. Proposed: Chest shops will incur a monthly fee depending on the number of chests in the shop. For example, ShopStore has ~200 chests, and since it’s a large store would be charged more (~10 coins / shop sign). A small shop of 30 signs would be charged much less (~2 coins / shop sign). This fee would be taken monthly, and doesn’t dramatically impact anyone, since the fees are quite small. Late payments would have until the end of the next month to be paid, and could be done automatically, instead of waiting for staff. We’re still on the fence about this one so let us know what you think. You should make a solid rate of charge. 10 coins per sign on all shops. This makes the curve from small shop to big shop pretty fair. Many shops usually get by the minimum by gathering rarely bought, useless items like flowers and fence posts and sticks. The method would work, but it should be done at a constant rate instead of increasing per chest. A shop with 30 chests would be charged 300, a shop with 300 would be charged 3000, monthly. Since shops undercut each other, as stated above there will be minimum prices set for items at the beginning of the map. Players will be allowed to go under that set price by ~10(?) at max, to prevent economy collapse. These prices can change as the map goes on, feedback is helpful for this one, though it will most likely be implemented to some degree Can there be a market meeting every now and then to determine what items might be worth? As time goes on, coins generate faster than they disappear, so the economy usually fails regardless, it would be good to have the minimum price, but it should be able to be discussed in meetings between shop owners every now and then. Those who show up to meetings get a say in it.