More interactive Bosses in survival!

Discussion in 'Bosses' started by Maddog033, Jul 11, 2017.

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Should these (or some) bosses be added?

This poll will close on Jul 25, 2017 at 11:11 PM.
  1. Yes! I have always wanted a use for my God-like sword!

  2. Maybe, there needs to be some changes... I will keep my sword sharpened...

  3. Nope, I will keep my sword in its case...

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  1. Maddog033

    Maddog033

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    We have all wondered to our self, "What is the point of making this beast of a sword?". Only grinders and killing that one sneaky creeper that give us the occasional scare seem to be the uses! (maybe the ender Ender Dragon). But think no more! If we had new bosses to spawn in the Over World,End,and Nether. I have put together a list for certain bosses I would like to see in the game to add more depth, reward, and risk!


    Over World:
    Lost Traveler:
    Biome: Forest, Deserts, Mountains
    Health: 20
    Armor: Full Leather (Camo?)
    Weapon: Iron Sword (5 Damage, if that means the sword needs to be changed)
    Buffs: x2 the speed of normal walking (He has to be fast to not be killed!

    Reward: 50-100 coins (This is up to debate!)
    Rarity: Semi Rare (less than giant)
    Mob: Zombie? (Up for ideas!)
    Drops: 100% Meat, 20% Sword Drop

    Vex Hoard:
    Biomes: Swamps, Mesa (Swamp fairies!)
    The name explains itself!
    Health: Vanilla

    Reward: 15 Each? (Maybe more, I don't quite know yet)
    Rarity: Very Rare (Herobrine rare)


    Nether:
    Hell Hoard: Players turned evil by Hell itself

    Health: 20 Each
    Armor: Iron
    Weapon: Iron Sword (These NPCs will swarm players, lets not make them too hard to fight)
    Reward: 20 Each (Up to debate)
    Mob: (2-4) Pigmen (Always Hostile) (Somehow will have to turn off the trigger that makes other vanilla pigmen join in!)

    Rarity: I would saw about as rare as natural spawning blazes are (Not spawner created)
    Drops: 100% 3-7 Gold Ingots, 25% 1-3 Raw Pork


    End:

    Possessed Sniper: Human Slaves that was been taken over by the Dragon herself
    Health: 75

    Mob: Skeleton
    Armor: (Protection III) Purple leather armor (End-like purple)

    Weapon: (Power III) Bow (This could possibly make the player teleport 5 block away?)
    Reward: 200
    Details: I hope there is a way to give the arrows that it fires a particle trail, it would be so awesome if you just saw a purple trailed arrow fly right by you!)
    Rarity: I want the end to be more challenging, so in this case I would say about half as rare as a giant (I do not happen to know the exact number)
    Drops: 15% Totem of undying, 30% Armor Drop, 50% 1-2 Dragons Breath, 25% Bow Drop, 100% 8-15 Bones


    Leave comments for change suggestion! Thank you guys!
    Edit: Formatting







     
    Last edited: Jul 13, 2017
  2. Selttiks

    Selttiks Moderator

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    What if the skeleton used levetation arrows?
     
  3. red_stoner62

    red_stoner62 Developer Admin

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  4. Johnnywoof

    Johnnywoof Server Owner Developer

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    1. Lost Traveler: Boss mobs in the form of players will most likely not be added. If they are, it gives the impression of the server being PvP. If it was a different mob, like a zombie, I do like the idea.
    2. I'm not sure about Vex hoards. Would like to know more opinions about it.
    3. Hell Hoard: Like the lost traveler, player-based bosses should be avoid. Zombie Pigman are the equivalent of this type of boss.
    4. Possessed Sniper: I really like this idea.
     
  5. Maddog033

    Maddog033

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    That sounds awesome! I didn't even think about it!
     
  6. Maddog033

    Maddog033

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    Done! I changed the mobs while I formatted. (Easier on the eyes)
     
  7. Maddog033

    Maddog033

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    Done :)
     
  8. red_stoner62

    red_stoner62 Developer Admin

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    I do agree with @Johnnywoof that the player-like mobs make it seem like the server is more PvP oriented, though I'd be interested to see what others think.
    The more responses we get, the more we can narrow stuff down
     
  9. TheShibaDog

    TheShibaDog

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    I read this post about the Player-Like Mobs and I think it would be a good implement. It will give character to the server. A server that is PVE with the environment being too easygoing is a server that is not that exciting. What makes this server unique is, of course, is it's plugins (Mobs, Custom Mod Items, ect...) and it's community. You cannot emphasize on a community. That just naturally comes, but you can give character to the Plugins. Just don't overdue the mode'ing to the point that it becomes a resource pack.

    Ps: I like the hell hoard idea. But instead of using the base as Pigmans, it can be used as wolves.